
Zombie Shooter Devlog #2 : The Enemy
Hello fellow reader, welcome to Zombie Shooter DevLog #2. Today I’ll be writing about Player and Enemy interactions. In the previous...

Zombie Shooter DevLog #1 : Basic Features
Welcome to another DevLog for Zombie Shooter. Today I will talk about code used for movement and camera controls I used for the game, and...

Life Updates & Announcement of my new game
Hi, welcome to a LONG overdue update on my game development journey. Life Updates The reason I haven’t made an update for the past few...

Scavenger's Hunt Devlog 2: Enemy Detection
Welcome to Scavenger’s Hunt Devlog 2. The current version of Scavenger’s Hunt can be found on Stencyl Arcade. Scavenger’s Hunt is my...

Scavenger’s Hunt Devlog 1: Making a ladder
For our third and final assignment in Fundamentals of Game Tech class, we are required to make a platformer with the assets we made in...

Replicating 'Ghost' Player Mechanic (Placeholder)
During the lockdown, gamers around the world finally had the time to finish their ever-increasing video game collection, including...

Space Defenders Devlog 1
(Before we start, you can play the latest version of Space Defenders at Stencyl Arcade by clicking here.) For our second Assignment for...

Not Pong Devlog 1
Not Pong is a Pong-style game that I developed for Fundamentals of Game Technology, using Photoshop for art assets and Stencyl for...






